Class System Part 2: Signature Gadgets and Training Paths
Part two of the Battlefield Labs class-system dev blog details the four roles in depth : Assault (enhanced mobility, adrenaline injection), Engineer (explosive resistance, repair tools), Support (faster revives, supply bags), Recon (aim spotting, motion sensors). Loadouts split into customisable elements (weapons, gadgets, training) and class-defining components (signature weapons, traits, gadgets). Training Paths use a three-tier progression with passive bonuses and activated abilities.
"Class definition is central to our future gadget lineup, ensuring each class features unique gadgets with zero overlap." — Battlefield Development Team
Per-class highlights:
Assault : enhanced mobility, Adrenaline Injector
Engineer : explosive resistance, Repair Tool
Support : faster revives, Supply Bag
Recon : aim spotting, Motion Sensor
Training Paths : three-tier progression — passive bonuses plus activated abilities
Labs feedback applied : ballistic armor removed; Support supply mechanics refined
Design intent : teamplay incentives across role boundaries