Combat Deep Dive Details Gunplay Changes for Update 1.3.3.0

Battlefield Combat , a new developer series on the game's core combat, opens with an episode on gunplay and the tuning headed to Game Update 1.3.3.0 on June 30. The team adds bullet deviation after the first shot, makes recoil more consistent across weapons, and reworks muzzle velocity, bullet drag, and body-damage multipliers for longer-range fights.

The episode frames mastery around three skills — aiming, recoil control, and weapon knowledge — and previews changes moving from Labs into the live game next week. Close-range time-to-kill on automatics stays fast so outnumbered players keep a chance at clutch plays.

Post-first-shot deviation increases slightly, rewarding controlled bursts and tap fire while keeping full auto viable up close

Recoil is made more consistent and predictable across all weapons

Muzzle velocity and bullet drag are retuned so ballistics matter more at distance

Weapon archetypes set each category's weight and handling, with customization bounded by those limits

Body-damage multipliers are adjusted to reward precision, especially in long-range fights

A network bandwidth priority system manages critical enemy updates, fixes skipped server inputs, and improves damage latency

"To successfully win a one-versus-two engagement when flanking, you must be mathematically capable of quickly disposing of the first unaware target." — David Sirland, Senior Producer, and Florian Le Bihan, Principal Game Designer

Battleflow.io — Battlefield 6 news timeline