Destruction Dev Blog: Apple-Coring and Persistent Rubble
The destruction system is designed as a tactical lever, not just spectacle . Key mechanics: progressive wall degradation where bullets stack damage after explosions; building "apple-coring" that exposes core structures; persistent rubble that creates new cover. Distinct visual and audio cues mark destructible versus non-destructible environments.
"Be careful in how you use destruction to your advantage, as an advantage to you is also an advantage to your enemy…" — The Battlefield Team
What the team is tuning post-Labs:
Progressive wall degradation : bullets contribute damage after explosions soften the surface
Apple-coring : buildings stripped to expose their core structure
Persistent rubble : debris stays as new cover for the rest of the round
Visual + audio cues : distinguishes destructible from solid environments
Cross-map balancing : destruction tuned per map after Labs feedback
Material damage values : refined per material type
Server performance : addressing issues identified during initial playtests