Le Bihan on Hit Reg, Audio, and Visibility Fixes

Principal Game Designer Florian Le Bihan walked through Season 2's ongoing QoL pass : hit registration and netcode tweaks landed in Phase 1, Time Nudge refinements come next, and Battlefield Labs is validating limb-damage adjustments alongside a round of audio enhancements covering footstep clarity, vehicle-audio prioritisation, and damage-feedback responsiveness.

"Our goal is to ensure that when you win or lose an engagement, it feels earned or fair." — Florian Le Bihan, Principal Game Designer

Highlights from the post:

Hit registration and netcode : Phase 1 optimisations live; Time Nudge refinements next

Limb damage : adjustments under validation in Battlefield Labs

Soldier visibility : lighting-transition improvements in flight

Audio : footstep clarity, vehicle-audio prioritisation, sharper damage feedback

Visuals : third-person character model alignment fixes; prone-stance inconsistencies on the list

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