Open Beta Debrief: 420M Matches, Rush Sticks at Lower Counts
Open Beta totals and class deployment rates The Open Beta drew 420 million matches and 92 million hours played . Debrief highlights: weapon recoil adjustments, movement refinement (less slide momentum, jump-spam penalties), map boundary fixes, and player-count policy. Rush will launch at lower counts (inspired by classic 12v12–16v16 formats); Breakthrough accommodates up to 64 players. Coming Labs tests: Mirak Valley and an Operation Firestorm remake.
"Rush is especially sensitive to higher player counts due to its tactical and strategic requirements." — The Battlefield Team
Headline takeaways from the debrief:
Open Beta totals : 420 million matches, 92 million hours, 4.9 billion enemy kills, 30.9 million revives
Class deployment : Assault 32%, Support 26%, Engineer 23%, Recon 19%
Recoil and movement : weapon recoil adjustments; less slide momentum; jump-spam penalties
Map boundaries : fixes incoming
Player counts : Rush at lower counts (12v12–16v16 spirit); Breakthrough up to 64
Coming Labs : Mirak Valley and Operation Firestorm remake on the test bench
Matchmaking : acknowledged improvements needed