Rapid Royale Guide Details Redeploy Tokens and 36-Player Matches

A mode guide lays out how Rapid Royale, the faster REDSEC Battle Royale variant arriving with Season 5, plays. Matches hold 36 players in Trios or Solos and last roughly 10 to 13 minutes, with the intro cinematic cut, a lower insertion and circle timings tuned per map. Redeploy Tokens bring eliminated players back until the final circles.

Underneath it is still Battle Royale, with less waiting around: aircraft fly in bunched closer together, and smaller zones close faster.

Redeploy Tokens come from squad eliminations or turn up as rare loot. In Trios the squad shares them and each one opens a redeploy window when a teammate falls; in Solos a token buys one redeployment. They get harder to earn as a match goes on and switch off in the final circles

Intel Cases drop from every downed soldier and add XP toward Field Upgrades, and anyone can collect any defeated player's case, whoever made the kill

Richer loot: more armor, bigger ammo pickups, higher loot density, and chests that refill midway through a match

Ordnance Drops land in telegraphed waves carrying Custom Weapons, Call-ins, Armor, Ammo, Redeploy Tokens and Battle Pickups

No tanks or IFVs, though other vehicles can appear depending on the map

Vegas Strip and Mirak Valley are the launch maps, with Area 51 joining later in Season 5 and more maps planned for future seasons

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