Developer Map Guide Breaks Down Vegas Strip and Area 51

A developer map guide walks through Vegas Strip and Area 51, the two maps Season 5 adds. Vegas Strip turns casino lots and hotels into objectives, so a fight can move from a lobby to an upper-floor room to the storm drains under the boulevard. Area 51 runs two battles at once: armor and aircraft contest the desert base and its mountains, while infantry fight through the tunnels and labs hidden underneath.

On Vegas Strip, the hardest problem was keeping infantry viable on a wide boulevard that suits vehicles, which the team answered with alternate routes, interiors and cover between objectives.

Vegas Strip

Olympus Pools: a vertical infantry objective, entered through the valet area, staff entrances, or a zipline to the roof and a drop through the collapsed dome

Crater & Storm Drains: a huge crater ringed by a wrecked PAX convoy, with tunnels below that give a safer close-range route through the middle

Karat Plaza: a fountain-lined square whose destructible casino sign reshapes the fight once it falls

Art Deco: a gutted hotel where infantry fight room to room while ground vehicles press the outside

Area 51

The Comms Area: a hilltop communications building and parking lot with long sightlines over nearby approaches

Crash Site: a downed aircraft on a roadway that draws armor, with hangars nearby for infantry cover

Helipad: a mountainside overwatch spot that also gives teams anti-air options

The Crater: three objectives packed into exposed tunnels, garages and labs

Aircraft Control Tower: a sniper nest at the start of a match that can be toppled, pushing the fight into its rubble

Climate Testing Hangars: a Hot Climate hangar where infantry and armor clash around a central platform, and an infantry-heavy Cold Climate hangar full of experimental aircraft

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