Match Infection Rate Rose to 6.59% in June

EA's June anticheat report tracks the Match Infection Rate rising to 6.59%, up from 5.52% at the start of the month and an initial 6.37% peak on the 11th. EA Javelin blocked 226,592 cheat attempts over the month, a stretch when a deliberately deferred TPM 2.0 rollout — held back to spare legitimate players — let infection climb.

The team frames the higher rate as a trade-off: it delayed strict TPM 2.0 enforcement to avoid locking out legitimate players, which let cheat sellers keep operating and pushed MIR upward through the month.

MIR trajectory: started at 5.52%, an initial 6.37% peak on June 11, and 6.59% by the report's writing

Cheat attempts blocked: 226,592 by EA Javelin

Active cheat programs: 112 tracked (+2), with 107 (+6) reporting feature failures, downtime, or going offline — a 95.53% effectiveness rate

TPM 2.0 enforcement: deferred to protect legitimate players, which the team says temporarily raised the infection rate

Season 4 plans: expanded hardware and software restrictions, built on what Season 3 enforcement taught the team

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